Monday, July 24, 2023

1d100 Sailors of Grachia, the Cemetery Sea (& 1d12 Ships)

 A close friend of mine is starting up their art blog again. Please go check them out here.

As part of that: she's posting some art of characters from a past campaign I ran that she played in. I figured I'd scrub a bunch of my old notes clean, make them a little less campaign or scenario specific, and slap them in a big list.

Grachia, The Cemetery Sea

Grachia is horrible- more horrible then the sea usually is, at least. Anything which sinks to the depths of Grachia eventually will bubble back up to the surface as something different. It's almost like they are put back together wrong or with new pieces to become some new person, some new thing. This scrapped together appearance gives the locals their name: Piecemeal Sailors.

Sailors and ships being endlessly born up from the sea as horrific abominations to an eternal battlefield sounds hellish- and it is- but to the Sailors, it's all they've ever known.

Every Piecemeal Sailor begins life bubbling up from the sea- fighting to swim, drowning, sinking, and reviving repeatedly in a process they refer to as "going through the wash." Mathematically: most deaths on the sea probably occur from these unfound and nameless pieces of flotsam- born right into death.

Some though- find a piece of debris to hold onto. Or they're close enough to shore that they can stumble onto a beach. Or a ship might fish them up out of the sea. Such beings, born from the new sea, are said to be "fresh-washed" or "washed" or "washies." They have no memories of their past lives or experiences, and often have hazy-at-best grasps of the basics of life.

As such: every fresh wash is a new person, no matter how they came to be.

A new impressionable person- whose often just been saved and given warmth and purpose by a crew of violent brigands. It's no wonder that most Grachians assemble themselves into ramshackle crew of wildly differing individuals.

Their lives and destinies from that point on vary widely by the crew. While some do make a living ferrying non-Grachians and their goods across the sea, most become pirates. After all: you could hang a boot in the water hope to reel it up as a fish. Or your could try to fight for a luxurious life atop the waves. The worst thing that could happen is that you die, but that just means trouble washes away.

Some Piecemeal Sailors are zealots too- going out of their way to dunk things into the sea and turn them into Grachians. Whether that means peacefully sinking cargo, raiding foreign ships, or even just killing other Grachians in the hope you can convert the fresh washes to your crew- makes no difference.

Many militaristic factions would love to decipher the mysteries of Grachia, or at least use it to create immortal armies of loyal mutant soldiers. But, given the sea, this has so far proven a foolish effort.

Here's a hundred random mutant nautical pirates. Not all of these are great, important characters. And some that were have had the campaign-specific stuff or added details scrubbed away. Use them as a springboard or remix them or whatever.

1. Mitzi "The Albatross" Rime
- level headed, no-nonsense. wants to sail, earn her livelihood. mercenary and practical, but not cold or cruel. just quietly seeking what little joy she can on the sea. but why stay on the sea in that case?
- Her body looks as if she was tarred, feathered, set on fire, and then drowned. She's also all shrunken and small, sat atop a tiny chair with tall legs others have to carry around

2. Adeel "The Eel" Jefferson
- will consensually romance anything that moves. self-centered but snaps to his senses quickly
- By the standard of the mutated flesh piles you see around here? he's like a 10. His body is sort of smooth and scaly and supernaturally limber.

3. Lawrence "The Oyster" Royster
- complete loser. everybody hates him. he tries to get along with everybody; spineless middle-manager, always sucking up to everyone and doing nothing.
- His body is a horrific tschotkey- like an oyster with googly eyes glued on it but the eyes are realistic. His oyster body does open and close to speak. 

4. Sammy "The Barnacle" Adams
- a human pouty face. no matter what you are always on their bad side.
- Their body is stuck to the ship; basically a hardened lump on the hull near the water line.  Constantly wet, cold, and in the line of fire. Good eye for danger.

5. Az "The Turtle" Bokher
- quiet tinkerer. everyone thinks he's shy or nervous or something. talks very quietly; such that his voice is muffled by his shell. is secretly always saying obscenities about everyone under his breath.
- He is basically built like a smaller and rounder Siegmeyer but with turtle-shells. There's a slit where you can look inside and see his weak fleshy pink head, which he can also extrude out of the slit in a gross way.

6. Dorn "The Plankton" Withis
- He's that guy at the party nobody invited and nobody is really sure how he got there. Always making jokes that sort of end conversations.
- When immersed in the water, he can fart out a cloud of pieces of himself that get carried around by currents a while before they get consumed by the sea. Great for navigation and scouting; but it does shrink him until he regenerates.

7. Patricia "The Whale"  Weller
- fairly nice- as far as pirates go. a dreamer. Talks about how one day, she'll get off the sea; find something better. really doesn't appreciate her nickname but too nice to do anything directly about it so she does tiny acts of rebellion.
- Yeah okay, she is blubbery. Yes okay, like a whale. She's also like ten feet tall, durable, and can splatter people with her bare hands. 

8. Anny " The Anemone" Havers
- used to be a worse person. now she's always plagued by doubt whether she's doing the right things now for the right reasons and other moral worries
- her body is like a mermaid, if the top half were still humanoid but he bottom half ended in a sea anemone. She walks very slowly by grabbing around with her tiny stinging tendrils

9. Zhonald "The Clownfish" McNonald
- is the name suggestive enough for legal action?

10. Wilhemina Brasov
- rebellious, in the young and idealistic way. doesn't think things through. loves stupid-but-awesome plans; will likely go down in a blaze of glory.
- mostly "normal." One of her hand's pointer and middle fingers form the blade of a long rapier. excellent duelist; resents being one-handed. 

11. Janus Brasov
- usually follows shortly behind Wilhemina. They are "sisters," somehow. Usually the pragmatic straightman to the whacky antics & hijinks.
- kind of cetacean-shaped, but with flower petal layers. swims real good

12. Bonny Barbara
- overly kind; especially in ways which aren't actually helpful.
- Her wide mouth- big enough to swallow people- exits to a huge cook pot where her stomach should be. She babybirds food into bowls, actually has to retch.

13. Old Micky
- quiet. old soul. philosophical, but in like an annoying way. "What is a wooden man doing in a wooden boat?" "How can mirrors be real if our eyes aren't real?"
- he's like a tumbleweed shaped into a humanoid form. the wood like old driftwood. he still regrows pieces of himself though, which he uses to shank people with or for carving stuff

14.  Patrick  "The Cannon" Nelson
- overcompensating to high hell. lots of innuendo and "ohoho" comments. will cry and go full sad sack if ever confronted about it.
- He's basically a head and set of arms attached to an actual cannon. severely crippled as a result; his legs and lower body basically smashed by the weight of himself. drags himself around on wheelboard

15. Legsy Woodrow
- terribly depressed and lonely; lot of self-confidence issues / other mysterious baggage. drinks to cope like a true sailor. will cut you if you crack a joke.
- is like an octopus, if it was made from a human head and human arms.

16. Leaky Lucille
- done with all these people. totally would backstab all of her crew for cracking jokes first chance she could, if she wasn't so impotent / liable to suffer as a result.
- Her body is fused with a bilge pump. And she's depressed.  "Haha guys get it it's so funny? Fuck you."

17. Leidenhoff
- gregarious, but also terrible. like actually vile person- in that benignly cruel kind of way befitting someone who can always justify a lack of compassion.
- a water-bloated corpse. If they hold their breath they puff up even more and can float like a balloon. can body slam & bounce combo off the deck of a ship.

18. Bingbing
- Appears & acts like a normal monkey; in a little costume.
- If they're ever alone with a party member, they'll slowly lift their little shirt while making eye contact and breathing heavily. Their torso has the party member's face staring back at them, stunning them with fear. If anybody else enters the room / acknowledges it / tries to gather evidence- the shirt is already back down.

19. Hilda Tildawhirl
- very nasally. always judging others, blaming them when anything goes wrong.
- Almost her entire body is a long crooked nose which is constantly leaking tar. She just wipes it on whatever is nearby her- which is fine if it's the boat?

20. The Quartet
- They basically are just that Hark a Vagrant comic. They love flynning and dramatic tension, but like will leave if actual danger presents itself.
- From the neck down they have a stout, wide, muscular body. From the neck up they have four fleshy trumpets in place of a head. Their voice is like a brass section of a band.

21. Ms. Kolka
- She's the kind of person to have a different crush or infatuation every week. None of these crushes ever end up meeting her strict standard though, and so are discarded. Cruelly.
- Her body is an empty skin sack, that can move under it's own power. She often pumps herself up with different gases for an edge- poisonous, buoyant, etc.

22. Mrs. Henrietta Ronaldson
- One half of a very stereotypical lovey-dovey couple. Everyone speculates why her & her husband are together, so there are a lot of rumors.
- She appears as a very conventionally attractive woman. If pressed by a dire situation, she will reveal her shapeshifting abilities. Nobody aside from her husband has ever seen her true form, which is akin to a male blobfish post de-pressurization. 

23. Mr. Maslow Ronaldson
- One half of a very stereotypical lovey-dovey couple. Everyone speculates why his wife is with him, so there's a lot of rumors.
- He looks like a bumbling old potato. Every pore of his body seeps this awful smelling putrid fluid. It's like a slippery coating which seals & protects things.

24. Ms. Rhoda Thumbert
- She mostly keeps to herself. Seems normal on the surface but as you keep talking to her it'll slowly dawn on you she's completely insane.
- She's the rare Piecemeal Sailor to have gills. She has been driven mad by swimming too deep and too curiously.

25. Mr. Stretch Jennings
- the soul of a jazz bassist. speaks very little, but cool when he does so.
- long flail-like limbs. Besides being great with rigging, also uses them to swing around during a fight, choke people from a distance, or leverage-throw knives.

26. Mr. Ringo Karlov
- real feisty; a go-getter. dumber than a box of rocks. protagonist bait. often roped into schemes very easily as they are too trusting.
- still made of flesh; but his flesh is like pumice. very buoyant & heat-resistant.

27. Mr. Pris MacColor
- convinced he's hot shit, when he's a totally ineffective braggart. total slacker. His rival, Clay Ora, is actually way better then he'll ever be.
- humanoid cuttlefish; can shifts and change hue. can go stealthy and transparent easily, but more often goes for flashy designs. can also spray any color of ink

28. Mr. Mister Winslow
- terribly polite. biggest concern is always making you feel at ease- even while he is currently actively and always suffering.
- His entire body looks like the surface of a moist tongue, and functions as such along with other extrasensory taste perceptions.

29. Ednorama
- acts like a creepy little girl; like the horror movie kind
- Her eyes are like big parabolic mirrors. If she stares at something long enough (a round, usually) it instantly combusts into a pretty strong fire. 

30. Mr. George Crunchy
- basically only either laughs like a stoned teenager, or goes "WHOOOOOOOOA"
- entire body is composed of long dreads. his only contribution to his crew is walking around and passively swabbing the deck like a human roomba

31. Cherny Thatch
- looks and acts like David Bowie if he was cast as a broody Satan in tight leather pants. Little horns and all. fights with a super long dumbass sword. (in actuality, is a complete poser and doesn't know what the hell he's doing)
- if he is ever dipped into seawater, his true form is revealed: a humanoid sea devil

32. Pinny the Elder
- acts calm and serious; but given the chance will flip into raging sadism
- saggy old skin, like a droopy eel- that's been pierced with numerous urchin spikes. The spikes themselves contort the wrinkled skin into strange and different expressions, and the rest of his body into whatever poses are needed. Kind of like an old man BDSM puppet.

33. Shaboo Shabay
- looks like a pile of dirty rags, slumped into a pile in the corner atop a rug.
- only moves when you aren't looking- just kind of appearing and disappearing.
- only contribution to the crew is having humanoid hands occasionally emerge from the pile of rags, to dramatically pass a useful item to another crewmember
- they can do sign language but they don't because of some dramatic promise

34. Fantastic Misturr Fancy
- walking mid life crisis; but quick to point out he's not actually that old? given Grachia
- looks like if a sun seeker was a tight-pants British rocker who aged out of their career but still tours

35. Abbadocious
- she struggles to speak, but usually when she can vomit up a word it's fuck off
- looks like a human corpse stuffed and covered in pitch, which has then been stuffed into whatever outfit would be most punk for the setting

36. Hastorio
- really miffed at all this pirating and such. like he gets it; he's not mad, but wishes he could get into a more subtle line of work? like law. but alas, he's a skeleton
- looks like a skeleton that's overgrown with crystallized sea salt. wears a suit that's a size too big, and little stapled on pince nez glasses that serve no purpose

37. Maxine
- easily fed up by lazy / annoying crew.  lives for the current task at hand
- her body is thin and translucent like a jellyfish; nigh-invisible but for the green flames burning in her midsection. It makes her look like a wisp of some sort. can breath flame, but also bleeds it until the wound auto-cauterizes.

38. Punkin
- They can't really talk. If they could, they have the innocent soul of a manic child.
- They look like a snowman made from sea pumpkins (sea urchin shells). The top shell has a face carved into a crude jackolantern. Their limbs are made of entwined dead urchin spikes. 

39. His Holiness
- potentially has delusions or actual visions of something at the bottom of the sea, urging them to drown all kinds of different things into the sea
- massive drowned skeleton wrapped in pale skin, wearing robes made to resemble vestments- but fashioned from sun-bleached rags. has a pet horse named Milkdrop, he treats like a dog

40. Vilistorre
- craven man, who clings to faith out of existential fear. his pride and anger is all posturing, always on the edge of a breakdown
- he's a human pincushion- pierced with a ridiculous number of swords. he uses these to catch attacks, or just draws them to dual wields. loves to duel by tossing unarmed foes a sword, and then praying for their soul while fighting and telling them to die to receive holy mercy

41. Sodomza
- despondent and unresponsive. in actuality: her tongue has been cut. Why?
- Her body looks like some sort of strange slug, which constantly is birthing softball-sized eggs. They hatch into all sorts of things- tools, stone, food, etc. 

42. Graffito
- always dissenting and distrustful, quietly planning out solutions to potential problems which likely never will come to pass.
- has little black spot eyes. they are hyper-functional in water, but awful in air. He mainly gropes around and wraps cloth around his eyes while on deck.

43. Orgull
- Vulgar old woman; doesn't care at this point. Most people treat her softly given her age or disability, while she's angrily signing at them but they don't get it.
- She is blind, deaf, and missing most of her fingers. Her skeleton is actually made of chains of rosary beads, which she can shoot out and fling like spider webs to feel for vibrations or rope stuff up. Sometimes slow dances between them.

44. Matricidi
 - He is devoted, to the point of blind obedience and self-sacrifice. He questions nothing, really being a pawn for would-be friends and allies.
- He's a big, brawny humanoid crab. He just seems to keep growing and growing, despite suffering health complications because of this.

45. Peccatorre
- all you can make out is a silhouette, shouting seemingly random phrases
- Peccatorre is charred, drying, burning; forced to constantly be in the vicinity of a miniature sun. He's usually kept in some kind of sealed chamber to protect people's eyes. Besides the utility of having a miniature sun, his agony apparently also acts as a prophetic augury.

46. Joan Darkheart
- wears a mourning veil to hide her face, and acts sad. just really loves tragic drama, but not really experiencing any herself
- underneath her veil is this strange glowing light; it entrances people and draws them in. She uses it to draw in other ships to their doom

47. Suffering the Tormented
- acts like what a teenager in the late 90s / early 00s would think is edgy and cool
- basically just a nautical cenobite. spiderwalks to try and spook people. covered in nautical magical formula tattoos. He can dive into other's flesh and then explode out. It's horrific- everyone hates it.

48. Gloomswallow Badfeeling
- very bright and sunny and cool; just is desperately trying to gain the approval of the darkest / edgiest person on board, so she "acts cool" but fails badly to do so.
- wears a half mask to hide that half of her head is some sort of sextant-like device. let's her perfectly gauge distances, be a human calculator, etc.

49. Damian
- yeah some of the crews these came from were just one-note jokes and this one is part of a SHUT UP MOM YOU DON'T UNDERSTAND MY PAIN ship.
- his heart seems to have some sort of external organic valve on it; which pumps out this strong black sinewy leather; uses it for all kinds of rigging and such

50. Asphodel
- constantly being attacked by birds. but she's cool with it? more just disappointed they are seabirds and not something edgy like crows or ravens or such
- besides her body attracting birds which eat off pieces of her, she can also speak to birds. 

51. Ichabod
- broody, always has a pained and distant expression. like a model striking a pose more than anyone actually going through shit. not enough tears or snot.
- he seemingly can just go all spooky and Ring himself through any still, small puddles of water to jump out and attack people

52. Nancy
- always insulting those in power or people who take themselves too seriously, while standing up for the downtrodden
- her body generates these bright-pink sea star creatures, which burrow out of her skin. she uses these to temporarily patch things up / hold things together

53. Carter
- cruel, cunning, but not bloodthirsty. always very mercantile, and thinking ahead
- his body is permanently incorporated into the wheel of the ship, like a breaking wheel. he mostly just sits there slowly swaying, stoic. when things get violent though, he'll often spin and cackle with glee.

54. Captain Wilson
- will insist on being called Captain, even if he isn't. completely disloyal, but still effective
- His entire body is covered in urchin-like spines. They aren't venomous but they are barbed, and rip at all the cloth and skin near him.

55. Burph
- named after the only sound he can make. those that can sign will recognize that he is VERY fussy, and bothered by the grosser parts of his career.
- His head, if he has one, is inside a locked chest. That or his head is the chest. No one knows, as no one has ever been able, willing, or allowed to open it.

56. Joanna
- her hands are hammers. Have you ever tried to take a drink with hammer hands? Tie a rope? Wipe your ass? This makes everyone showing off with their hands a problem to her. And when all you have is a hammer...

57. Joliot
- worships her captain with deep admiration; as one would worship God
- Her body looks like broken pieces from various statues- the kind of weathered stone and oxidized copper you'd find by the seaside; all held together by rampant growths of seaborne plants

58. Trancho
- she's mainly focused on her own agenda: the quest for immortality. is fairly cooperative toward that end, willing to drop everything for leads. foolish dream, foolish person
- appears to be made from a barrel, with long spindly limbs. Inside the barrel is one massive translucent gooey eye, which has incredible vision

59. Amadeo
- a coward- who will cave to whomever can offer the best odds of protection
- looks like 70's animated Gollum got chemical burns from working in a meth lab. He has a long chisel-like tongue, which can stab out as an attack

60. Gomes
- the soul of a used car salesman. always trying to be "the face" and negotiator
- very pink and squishy looking, with long fleshy antennae. numerous probing tentacles running from where his moth ought to be down to his groin

61. Murphy
- an old party animal; a walking pile of vices, diseases, and self-pity that's trying to self-delude itself into still being useful. tells tall tales of adventures. very Disco. very this song
- what if Danny Devito was also a frog? also if he was formerly in the marines I guess

62. Poslo
- a human door mat. the butt of every joke. he just rolls with it, to a crushingly nice degree. also strives to be very reliable as a result. definitely is hiding something
- his entire body glows like a beacon; like a humanoid version of a bioluminescent extremophile. he usually dresses up in lots of layers, with a bascinet helmet to help control how much light he's casting.

63.  Emöke
- always has an opinion on everything, and always vocal about it. blunt & feisty
- her body, aside from her skeleton, is almost completely clear. it's also very trauma-resistant; shrugging off most everything aside from dehydration, heat, salt, etc.

64. Squol
- terminally pissed off. just a mean old dog of a man. like Clint Eastwood or Eustace Bagge
- his head has a blowhole; so it's kind of like a little volcano of sorts. he mixes up all sorts of chemical tinctures he sips, swishes, and sprays with his blowhole over everyone.

65. The Twins
- it's unclear if they are actually two beings fused together, or one being acting like it's two. in either case they are a wildcard- with one Twin manically egging on the other Twin's plans.
- their body resembles sargassum- being a wet-leafy mass lined with little berry-like growths in the shape of fetuses. they can sense through these orbs, so they break them off and huck them everywhere.

66. Tullok
- he's always angry and grumbling as he does whatever's asked of him
- He looks like if you smushed someone's head to be hammerhead-shaped. He keeps it secret, but he can feel heartbeats and electricity.

67. Musa
- a tiny angry despot; often relies on having some kind of enforcer around. even if they're all alone though, they are brave and committed to claiming they are superior.
- about a foot tall, with bloated eyes; like some totems or Steve Buscemi

68. Colm "The Hydra" Jackson
- not very smart, but more cunning than people give him credit for. doesn't usually have grand ambitions, which helps keep him in line
- he has numerous heads which sort of bubble and fall down his front in a torrential waterfall; such that his shoulder and torso are covered with faces

69. Bromble MacPhearson
- one eye blinks at a time. head is empty, no one is home. "duh I dunno bawss"
- he has slit nostrils, and a squid beak-like mouth. he's also easily three times the size of a normal man, and freakishly strong.

70. Giles
- sly and double-dealing, but still loyal enough to follow a stable and successful leader.
- His body is like a coral made of flesh, filled with all sorts of furrows. Inside his gyri and sulci are numerous waterborne insects, which he springs on people like pocket sand.

71. Vincent Nesbit
- always afraid people are going to eat him or use him as bait or something; paranoid about the crew turning on him
- he looks like a worm; but he smells wonderful though. Like your favorite food, only more intense and tantalizing.

72. Orlando
- intensely needy; he always wants to "get closer" and "learn more about you"
- his skin is incredibly thin, and just beneath it are gallons of pulsing and sloshing toxic sludge. he's basically a water balloon full of horrific toxins. do not stab

73. Kalla the Snapper
- oppositional defiant; often gets into conflict with her superiors
- she has a huge wicked jaw across her torso, easily big enough to bite a man in half. What most people don't expect is inside her torso-mouth is a a second set of eel-like jaws which can shoot out and gut people as well.

74. Bolo Shrimp-Eyes
- he can't talk or use sign language, but he's clearly got some sort of intellect and a natural gift for working with mechanical devices? he's an enigma
- more or less looks like a four-foot long giant pistol shrimp

75. Koko Baho
- they are your standard ettin act. one head is terribly gullible, the other is callous
- they have a body like the Flexile Sentry; with two horrific horned heads facing either way

76. Northrop
- a slacker, but not of his own fault. it's just hard for him to get things done, literally
- he's made of fog, so he's only slightly tangible and can be hurt by wind

77. Dottie
- she is very polite; and will respond to impoliteness with extreme violence
- her body is stuffed inside of an old-timey diving suit. (it's been done but it works)

78. Spalding
- mercenary, through and through. get money, get out, nice and clean
- is a human contorted into a seagull shape. tends to just fly around and drop stuff onto enemy ships as air support

79. Colton
- kiss-ass. a yes-man to a dangerous degree. will indulge any madness of their leader if it means promotion and a gold star on his resume.
- his body is covered with a mysterious map. even he doesn't know where it ultimately leads to, but he won't show anyone or let them follow it.

80. Edel
- THEY TALK... WITH PAUSES... LIKE KIRK... AND ARE... SURPRISED AT EVERYTHING
- their head is a crab claw and yes they will try to headbutt pinch you

81. Pum
- very nice to everyone; big Midwest American energy
- she is a walking iceberg, who will straight up just tackle-smash people or freeze them with icy smash discharges. pum is the noise it makes when she smacks people

82. Baloot
- just goes with the flow, doesn't care much about anything
- horrific seawater worm person. imagine a gross worm, that's her. her body also acts like an electrolyte battery so she has lightning powers if she sucks fluid from the sea / people.

83. Gimbley
- drawn on eyebrows angry
- she's got a little red constipated face and sunburnt head, and the rest is 100% beard all the way down. Like she's a head and prehensile beard. She's also quiet short and wide. she has two anchors woven into her beard as weapons / legs.

84. Peg Leg Pete
- quick to point out his names a misnomer. very scholarly in a dismissive way
- he has four huge telescopes jutting out from his back; which he can use as limbs or look through if he closes his actual eyes. still has his regular limbs too

85. Goko "the Kid"
- a heroic myth has sprung up about him that he's running from; really he's just a scummy mercenary who happened to be in the right place at the right time. feels guilty about it
- he's like if a tree-person was made from a banana tree, with a beard made of bananas to match

86. Yhira
- she's ambitious; and looking to try and assemble a nation of pirates. this is a terrible idea, and she'll likely die for her ambitions
- she looks like a humanoid flying fish, and actually can glide and dolphin jump on top of the water in a really flashy way

87. La Miseria
- cocky, believes she's untouchable and always the cleverest person in the room. will have a breakdown if that's proven otherwise
- she's a gold doubloon, which is animate and can speak. she has the ability to possess whomever is currently in possession of her.

88. Flago the Prideful
- revolutionary; willing to fight to the death against oppressive regimes for the good of all
- their body is made of coils of an endless hanky of colorful flags tied together. they can uncoil and move like a snake as well. they also carry a staff, and can do semaphore with their body.

89. Orinoco
- they have that "I'm too cool for this" vibe; the "cooler than you" rival smugness
- their body consists of a thick tube, about as wide as a fire hydrant, with tons of tiny limbs on either side. if they dangle their butt in a water source, they can use their mouth like a hydraulic cutter to snipe targets from a while off.

90. Remy Tannhauser
- everybody loves him, and he's so happy he's just two days from retirement
- his body has two components: the first is a hermit crab, which is mostly-him. the second is an eight foot walking suit of power armor, which is an extension of his body only he can operate.

91. Boyo Buoy
- unabashed little gremlin, little weirdo
- he's like a mermaid, if the bottom half was a buoy and the top half was a goblin

92. Glière
- he usually has a hard time piecing together peoples motivations; as he's completely amoral. prone to long monologues and pontifications
- his flesh is fluid and gelatinous- aside from his eyes, and the entirety of the inside core of his body which is filled with a stiffer brain coral material.

93. Caber
- he's got big Winston Churchill energy. scowly yet distinguished
- he's sort of a jowly looking salmonman. His scales also appear to be scales, yet also somewhat like wood treated with some kind of varnish to look like scales. His head and back have a number of lumpy growths, like the starts of plants.

94. Gabbar
- he's creepy. he likes to lure people in and kill them
- on first glance, he's a giant clamshell. but on the inside, he's a handsome-if-clammy man. but with further insight: the "man" part of him is more just a biological lure. It's false and dumb and has no organs. he is more the clammy-part of his anatomy.

95. Dhoran
- a strong and solemn man; devoted to the battle. messiah complex, quick to die for his friends
- looks like a humanoid manta ray- very stout and jowly. He tends to attack people by running up and wrapping them up in his wide flappy arms and stabbing them.

96. Flannery
- formerly known as Koshain, she's got the energy of a tired barmaid at 2 AM on a Tuesday. she'll take care of what needs to be done but she's not happy about it.
- a cross between an oarfish, an angler, and a person. no special powers, not everyone is lucky

97. Wochner
- he's incompetent, but he's charismatic and has dreams of doing something big.
- he is more or less a humanoid, dressed in fancy suit of armor, but from the neck up he is a dopey looking eel man

98. Griggs
- a natural diplomat- reasonable, calm, knack of talking people into things with natural charisma.
- a humanoid lionfish; his entire body is covered in venomous spines and fans that look very elegant while also being incorporated into his fighting style of tackling and wild swirling swipes

99. Atsi
- loyal to a fault to his comrades; generally pretty serious and blunt. full of conflict regarding duty, morality, and ethics. struggles with things outside of being a soldier.
- big fella; coated with scales, feather, fur, horns, two mouths, and four eyes. a regenerating and mutating chimera, with three arms. wears a skull over his furry head. can summon an ethereal teleporting two-headed dog tulpa as backup.

100. Fishy Joe
- he is a crippling alcoholic because nobody understands his suffering
- he looks like a first graders drawing of a fish, and has the power to induce merriment and mirth everywhere he goes. for others, not himself

Ships

Grachian Ships should slot nicely into that Whacky Races / Mad Max / Speed Racer territory of being unique, stupid, gimmicky weird floating pieces of shit. Plenty of them also may not even operate like boats at all, or may even be alive. All's fair on the sea.


1. Alhuzn: It's a sailboat, but it has golem limbs and a head sticking out. Currently only one of the arms works- enough to throw something or swipe at other ships. In theory if the rest of the limbs could be repaired and made operational, it could probably crawl on land too.

2. The Screaming Sirens: It's two standard sailboats, strapped together like a catamaran. On the bridges between both ships is a massive rotating 3D glyph that's been crudely stapled on. When activated with the current captain's blood, it allows the boat to create massive arches of water. It can sail up these arches for the high ground and other tactical shenanigans.

3. Churchbell: It's essentially just an entire stone chapel, that's been tipped on it's side. The tower and bell sort of serve as the figurehead and bow of the vessel. Inside there's loads of wood scaffolding and support beams to make crude floors and levels. The basement (stern) houses it's namesake bell, which when rung propels the ship forward with a characteristic loud DONG.

4. The Tuskshell: It's shaped like a tuskshell, but it goes through the water like a speedboat / kind of skipping across the top of the water at breakneck speeds. It's usually used to bury itself in the shore, to create a little fortified tower.

5. Skiff Upper Lip: It looks like the top deck of a ship was strapped to a whoopie-cushion. Instead of cannon bays, it has all sorts of sphincters which launch gas from the bladder, which is incredibly toxic. In an emergency it can also vent the gas bag and just zoom away leaving a toxic cloud in it's wake.

6. The Devil's Fingers: Looks like the mushroom of the same name, joined together in a hull configuration. The real surprise is that it can unfurl, and latch onto another ship for boarding.

7. Bosun Buddies: It's shaped like a Y; with the front being more like a standard vessel. Along it's port and starboard it has all sorts of little bays, which allow the crew to mount and ride sea creatures to raid enemy ships.

8. The Wreckening: It looks like a destroyed ship or other flotsam, mostly because it pretty much is. It's still fully functional though, even if it's a little slow without sails. It can sink or float, so it often attacks underwater or otherwise ambushes.

9. Myrtle's Revenge: It's hull is shaped like a turtle shell. It's also incredibly durable; made of some unknown umber material with a turtle-shell pattern. It's rigging, mast, and sails are all capable of "tucking" themselves down, to become flush with the ship and out of the way. It can do this as there's a device in it's stern that lets it gain one quick burst of speed to rocket forward and ram into enemies to sink them, or lodge the ship in for boarding.

10. Rotundus: It's essentially a set of big water wheels, with a tube suspended in the center. The tube acts as the main hull and gunnery station, while the crew manipulates the ship by walking in the wheels. It's wildly inefficient, and will likely explode spectacularly on a moments notice. It's cool though- in like a WWI experimental weapon kind of way.

11. Captain Ed "Algaebeard" Gaudi, aka Gaudi the Unsinkable:
- Unsinkable is a synonym to invincible in Grachia. So in terms of temperament, he's positively sunny. You would be to if you were the undefeatable protagonist, the god of your world. Everything either joins him or is destroyed. Life is good, and he never needs to worry about anything.
- Algaebeard looks like a very stereotypical pirate made out of a dense green plant growth. His eponymous beard is made of the same material as his body- really he just has it for style. His face is featureless aside from two glowing dot eyes.
- His ship is also his own body, just shaped into a sailing ship. It moves without the wind, fully under his control. He can also split his ship-body into all sorts of shapes, or break pieces off to act as his army of Mossboys- less sentient copies of himself.

12. The Vohrtmund: It looks a steam locomotive from the 50s, flushed and shining, and without the cowcatcher or wheel assembly. It's made from a material like sea glass, and the front light instead has a giant mechanical iris. It is a legendary ship- a horror of the sea. It's front iris can emit a single stream of pressurized water capable of cutting entire boats in half. Few have seen it and lived, and nobody knows how it works or whom operates it.

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