Wanyūdō aka Wheel Monks aka Firewheels aka Soultakers
| Loosely adapting what was on Wikipedia |
Your character was a samurai, who was involved in some sort of grisly or obscene act which they believe has condemned them to Jigoku. In order to try and atone for this, they have chosen to walk a path of penance and serve this Hell in the hopes of "working off" their sins using the only skill they have: taking Souls.
Starting Items: an unforgivable act, a simple kimono, tabi, sandals, and one bladed weapon befitting a samurai
Starting Skills: your choice of Poetry, Calligraphy, or the Flute
A - Samurai-to-Monk, Dog of Hell, Soultaker
B - Bespoked, Jumpscare
C - The Wheel
D - Hellfire, Like a Devil
Δ - Yōkai
A. Samurai-to-Monk
Your character was once a samurai. As such, they are proficient with the same arms and armour that a samurai would be. However, they have since shaved their head and committed to a different oath. Similar to the Komusō: they have the right of unrestricted travel across any borders, and still have the right to bear arms.
A. Dog of Hell
Your character is recognised as an official representative of Hell, with all that entails. As part of this oath to serve, they also have a quota of 444 Souls which they must damn to Hell. You are supposed to grab obscene and vile people, but Hell isn't picky. As long as your character sends at least one Soul of any sort once a month, they should be good. Otherwise if you slack, Hell will take notice...
A. Soultaker
This ability cannot be used on any person who bears a holy talisman, is on hallowed ground, or is actively being protected by a holy person praying for them.
If someone is near-death (e.g. infirm, wounded, very elderly, etc) OR they are properly frightened, your character may physically touch them in order to rip the Soul from their body. For the next 8 Hours, the victim's body will spasm and sweat as it struggles to cling to life.
- A Soul may be returned to it's original body anytime before those 8 Hours are up. If it is: they live. If it isn't: they die, and their Soul flies all the way to the Gates of Hell and into the underworld.
- If any person willingly offers your character their Soul in trade for the victim's during those 8 Hours, your character is bound by the laws of Hell to return the Soul of the victim and take the offered Soul instead.
(Aside: Souls are warm motes of glowing energy, normally stored inside the Shirikodama. Your character can't really do much with either, but some more wizardly types may be able to fiddle and do different things with Souls.)
B. Bespoked
Devils have jabbed the wooden spokes of an ox cart wheel into your character's head as part of their repayments. This painful disfigurement does not get infected, does not seriously injure, etc. They also physically cannot be removed either. As long as your character is visible, they are the most prominent person in their group.
B. Jumpscare
If your character is talking with someone and that person is frightened, your character may perform one action in the blink of an eye without that person immediately noticing- like biting a baby's legs off. You may also choose to undo this action with no consequences immediately after, if you so wish.
(Aside: the "Undo" button is a bit of a remnant from when I was trying to also work in aspects of the Katawaguruma legend. I kept it in because I feel like it still fits the vibe here and allows for truly bizarre acts of intimidation).
C. The Wheel
The devils have come again, and they've taken your character's body. Don't worry though: the devils also finished them a nice sturdy wheel instead, so they can still do their job. Surely this is enough, right?
- Your character no longer has a body, and so no longer can wield weapons, armour, do things that require hands, etc.
- Your character doesn't need to defecate, urinate, etc; but still needs to eat, breathe, and sleep. Injuries to their wheel injure them as if it was their body.
- Your character can flip like a coin at any time, to right themselves or lay down.
- Your character can also roll around without getting nauseous.
- On the first round they start moving, your character moves about half as fast as they normally could. On subsequent rounds, they can move about as fast as a galloping horse but with much better manoeuvrability.
- If your character is moving at full speed: they can ram into a target for 2d6 damage; however this causes them to stop moving.
D. Hellfire
Devils are back, they're always back. And this time they torched your character with True Hellfire.
- True Hellfire is fed by the victim's Soul. It cannot easily be transferred, and it can only be extinguished by either reincarnating or attaining Enlightenment. It also does not physically burn the target, but it does cause the pain of burning alive.
- It also grants victims immunity to all lesser mortal flames, but an even greater weakness to any greater divine flames.
- Your character is about as bright as a torch, at all times.
- Your character can cause anything they see to burst into False Hellfire as an action. False Hellfire burns things just like a normal fire would, except it can only be put out by saying a short prayer, some holy water, etc.
D. Like a Devil
Anyone who doesn't have Templates from a Class or has never seen a devil before is frightened of your character on sight. This lasts until they are no longer in your character's presence.
Δ - True Yōkai: Deliver your whole quota of 444 Souls to Hell.
Did you really think that this would end any other way? Your character doomed themselves to roll down this path and cause suffering to everyone they meet, one way or another.
They are now an NPC, a devil, and a proper Yōkai with all that entails.
For Challenge 2 #6: I originally interpreted "classic" monsters as monsters from myths and stories as opposed to classic-to-tabletop-RPG monsters, which is why I landed on an adaptation of the Wanyūdō / Katawaguruma myth as a class.
As a cutting room floor extra, I also was debating about tossing in an ability based more on the Katawaguruma myth, but this Class already felt really dense and I didn't know where to put it so I cut it. I think it's still fun enough to share in some form though:
Bane of Gossips:
Everyone innately knows that you possess this ability, and only the very brave or the very foolish are willing to risk invoking it upon themselves.
If people who have seen you then gossip about you or your deeds, you instantly know about it and may issue a Curse upon them and their fellow gossips. This Curse may be any fairytale-style curse you can think of (e.g. turn into an animal, compelled to dance, etc), as long as it does not directly injure or kill the target. This Curse is immediately undone if they offer up a heartfelt public apology in the form of a poem.
This post by Ro Pham is licensed under CC BY 4.0, and may be used by anyone with proper attribution.