I have always been kind of loosey-goosey with travel rules and such. I feel like even more than most other mechanics, they're the kind of thing that can be highly subjective depending on the playgroup. The ones I put into the current version of OUH never sat right with me, because they were my attempt at codifying something that's... really not there too much?
This is my attempt to fix that with something that I hope flows a little better. I would put it into a main book revision but I haven't had a chance to run them at a table yet first, so planning on doing that and polishing them up a little first.
If your group uses similar rules for whatever system you play or you have any critiques or advice, feel free to reach out.