On Unnamed Horizons

Sunday, May 5, 2024

OUH Version 1.2

Another big update!

- A lot of Features have been overhauled. In general: a lot of Schemery or Fighting stuff has been broken up, so that each technique is a little more akin to a Spell Word as something characters can learn through engaging with the world.

- Advancement Tracks are gone! Now levelling up is purely a matter of your character diegetically having the means and putting in the effort. This also was done in anticipation of running more open-table style games, so it's also intended to encourage players swapping characters more often.

- Various other small misc tweaks here and there also have been put in; mainly minor clarifications, typos, etc. and/or cutting down on page count. We're down to about ~20 or so pages of core content needed to hop in, and about ~74 pages in total, which I hope is pretty good.

- On the itch page itself, I've hid older versions of the documents.

https://onunnamedhorizons.itch.io/on-unnamed-horizons/devlog/726530/ouh-version-12

Monday, July 24, 2023

1d100 Sailors of Grachia, the Cemetery Sea (& 1d12 Ships)

 A close friend of mine is starting up their art blog again. Please go check them out here.

As part of that: she's posting some art of characters from a past campaign I ran that she played in. I figured I'd scrub a bunch of my old notes clean, make them a little less campaign or scenario specific, and slap them in a big list.

Wednesday, June 28, 2023

OUH Version 1.1!

Thank you for everyone who gave the prior version a look! This new version is mainly focused on being a little more friendly for reading and use. Namely:

1. It's WAY shorter. Sorry for everyone who suffered through the first version and all the extra bloat. Hopefully this one still makes sense, even without all the explanatory text!

2. It's been split into two documents: my main ruleset, and the list of player character Features. I imagine the latter might be of more general interest, as they kind of operate like GLOG Templates? But for my tastes, so maybe that's less helpful.

https://onunnamedhorizons.itch.io/on-unnamed-horizons/devlog/552583/ouh-version-11

Please of course reach out with any critiques, especially if I've been overzealous in my pruning and cut out some important bit of clarifying text.

Thursday, June 1, 2023

OUH Magic Words: Trading Limitations

Sorry for the godawful title- this post is specifically an examination of the Muted Verse (32.1) and Melodramatic Enchantments (26.1) Features from my stuff here. The change in title is just to better reflect design thoughts as I stumble on? 

It's not classic GLOG wizardry, but maybe its something you'll find interesting anyway.

Friday, May 12, 2023

OUH Magic Words: Mystical Knowledge

I started work on OUH in college, back in 2017ish. It's undergone a lot of changes over the years- this Feature included- but a lot of the core DNA has remained intact since then.

It's the simplest of the spellcasting, but I feel like it's robust besides and that's what makes Mystic Knowledge my personal favorite. Also because when going to try and make a core-Wizard I just ended up making a Stand-User.

OUH Magic Words: Primer

Per the sound advice of CyberChronometer on Phlox’s server, I’m going to try and do write-ups on some of the moving pieces of OUH- arbitrarily jumping in with the Magic system instead of a well-rounded look at things. (I'm sorry if that makes it harder to follow along, I'll try to ease into it / shorthand as makes sense. I just physically couldn't get to sleep without doing this.)

Please: tear into this. Discuss this at me. Personally attack me for the fool and blasphemer I am.

Sunday, May 7, 2023

Rations, Downtimes, & Travelling

I have always been kind of loosey-goosey with travel rules and such. I feel like even more than most other mechanics, they're the kind of thing that can be highly subjective depending on the playgroup. The ones I put into the current version of OUH never sat right with me, because they were my attempt at codifying something that's... really not there too much?

This is my attempt to fix that with something that I hope flows a little better. I would put it into a main book revision but I haven't had a chance to run them at a table yet first, so planning on doing that and polishing them up a little first.

If your group uses similar rules for whatever system you play or you have any critiques or advice, feel free to reach out.