It is an afterthought in the minds of many noble families bickering in En Plus Paris, a territory that has changed hands between the neighbouring powers a dozen times in the many different wars which have occurred across Ganymed. Even then most of these conflicts were the boring margin notes of glamorous campaigns; with perhaps the only noteworthy event being the gallant march of General Ymlin leading his army across the frozen mountain passes and into the heart of the country (a move so bold and yet so gauche so as to be unreproducible).
To those aligned with the Cardinal and his interests however, the question of the Principalities weighs heavy on the mind.
| Mstislavovo Gospel book cover |
Principality
- Each Principality shares the same "default" appearance, sort of looking like each one uses the same soft-faced boy or young woman as their starting "base."
- Each one additionally has 1d4 unique traits to distinguish themselves. These are usually the most prominent features of whomever birthed them (e.g. a Principality born to a man with a long nose and prominent smile lines would likely have a long nose and prominent smile lines).
- Principalities do not have genitals, anuses, etc.
- The neck of each Principality is wreathed with tiny white bird wings.
- Each has a varying number of wings, usually around 2d6. The number of wings is viewed auspiciously by Angevine locals.
- At rest, the wings sort of fold up around the neck, like a priest's collar.
- The Principality may, at will, flex out their neck-wings. When they do they seem to glow with the light of a migraine aura, and you can see the sun through your closed eyes or the building you're in or if it's night. The wind also seems to rush around them, harmlessly jostling everything (like that thing in Ghibli movies sometimes? I would find a clip but I can't be assed to search for it).
- They seldom do this though, as it is fearsome. Typically it is only reserved to stir Esprit in the penitent or the downtrodden of the faith, and call them into action.
- Principalities seemingly are born to answer the prayers of the faithful in Angevine (and only in Angevine; though outside members of the faith on pilgrimage appear to be able to produce them). They still very seldomly appear, and do not appear to every petitioner. What seems to help the odds are:
- praying specifically in the name of St. D'Angevine (dubiously heretical considering she has not formally received sainthood)
- being elderly
- being an orphan
- having a prominent frailty, disability, etc
- being a child
- being particularly innocent- a hermit, a virgin, etc
- praying a lot for this to happen. a LOT
- going on pilgrimages or quests or other chivalric/holy things
- Principalities are born by bursting forth from the heads of the faithful.
- This literally splits their heads open. The process is excruciating and takes about three days- one for the Principality to claw its way out, one for the wound to scab over after, and one for it to heal into a feather-lined scar.
- Despite the pain, the only lasting harm to the faithful is usually the feather-lined scar, which is usually viewed as a mark of veneration.
- Principalities are born fully formed.
- (You know those depictions of medieval/renaissance babies drawn as weird little adult men? Reverse that- these are like adults who have been drawn as little babies).
- Principalities' minds are human-like, but either due to their nature or their experiences they aren't quite human.
- While they are generally a little confused and naive, the mind of a Principality is fully formed with a handful of skills useful to running and maintaining society (e.g. a Principality born knowing how to collect tax, knowing how to administer orphanages, etc).
- Principalities are not motivated by fearsomeness, violence, danger, etc. You could completely gut one and they would be completely unmoved beyond the waste it makes.
- Similarly: they are pacifistic by nature, and cannot bring themselves to directly harm another living being.
- Principalities do not need to eat or drink. Instead: they are physically maintained by holding Esprit for the faithful.
- Typically shortly after being born, this manifests as admiration and praising of their parent. However they may also may latch onto any number of holy men, martyrs, Saints, etc
- When a Principality dies, their neck wings unfurl and their heads pop off before flying off into the sunset. Amongst their kind, they claim that they are leaving their non-angelic half behind to join with the rest of the angelic host until the end of days.
| Honestly all the cherub heads are giving me deja vu. Did somebody else make a post at some point with like a ton of baby heads with wings? Feels very GLOG, hope I'm not treading old ground |
Compared to the other provinces of Manteu, Angevine was lacking in almost every way. Nothing but small hamlets sipping at rivers of ice-melt, rime-covered bushes of stout dark berries, and valleys lined with Patte de Chat flowers. No great armies, no wise scholars, no plentiful resources.
- While they cannot directly harm one another, they very much can order harm upon another for the sake of a greater good. If they witness it though, they themselves immediately will die; and bringing it up too much can make them ill.
- Halfangels can commit minor violence if its in defence of the innocent. So, if one needs to fight, often they will bring around a child or an old person to defend in the fray. Often this is their parent. Also often they are not very good at fighting, because of course they aren't.
- Angevine is a land of hospitality, where every guest is expected to give a gift to their host. So violence between two Principalities often takes the form of horrific white elephant feuds. Given their pure nature, Principalities cannot neglect or turn down the gift; so to do maximum harm one might gift the other something that requires intense and laborious personal care, like a rare plant from the Academie Gramarie or a creature from far flung Noblessie.